EXPERIMENT 3

To determine how much information after the flash the brain collects for its decision, we designed stimuli analogous to those in Fig 1b, but which include a direction reversal: immediately after the flash, the ring moves in one direction before reversing direction after a variable number of frames (Fig. 2 in manuscript). If the visual system only employs information in the next 10 - 20 msec after the flash (as might be implied from Fig. 1a and 1b, and from a latency difference hypothesis), then the trajectory of the ring after that time window should not affect the percept. Contrary to that hypothesis, movement up to 80 msec after the flash influences the percept. We find that 67 - 80 msec of unidirectional movement is necessary to approach the illusory displacement measured in Fig. 1a and 1b. As the amount of time before the reversal is reduced, the illusory displacement is lessened, until with only 26 msec before reversal, the flash lag effect is effectively canceled out (as though the ring were stopped). With only one frame before reversal, the illusion turns the other direction. These data are consistent with a temporally-weighted spatial averaging that takes place over ~80 msec after the flash. The results are the same when the ring has a lifetime of only 6 frames after the appearance of the flash (as opposed to remaining on screen until the end of the trial; n=2 of the 6 subjects). Physiological mechanisms for the spatiotemporal integration may involve a form of temporal recruitment, the process by which motion signals in the neural tissue are combined over time. However, most of the available literature implicitly assumes that motion integration would occur over the time before the flash, that is, the visual system would collect information until the time of the stimulus, with perceptual processing following on-line. Our data indicate instead that visual awareness employs information after the flash. The direction reversal experiment indicates that the position of the moving object is interpolated as a point within the integrated path, and given the results of Fig. 1a and 1b, our interpretation is that the flash serves to reset the motion integration.

Click here for an MPEG demonstration.

Note on the movie: for the purposes of demonstration, the flash appears exactly in the middle of the ring each time. In the real experiments, the flash appeared in different positions for quantification of the illusory displacement. Also, the size of the presentation is much reduced for the movie, and the frame rate will play differently on different browsers.

For more information, please see our manuscript: D. M. Eagleman and T. J. Sejnowski, "Motion Integration and Postdiction in Visual Awareness", Science, 287(5460), 2000.

Updated 2/2000, DME